We have forged a strong partnership with them over a number of years through the release of Cities in Motion and Cities in Motion 2, and I am happy to see such a talented team now being widely applauded for their unmatched passion and skill.” CEO of Colossal Order Mariina Hallikainen commented, "We at Colossal Order are absolutely thrilled to see so many players enjoying Cities: Skylines and that the Steam Workshop is filling up with amazing content from the modders. “Our congratulations and thanks must also go to developer Colossal Order for making what is being widely described as the new benchmark of the city building genre. We knew that we had a great game on our hands and so to be able to continue to provide fans of the game with a multitude of new content for it going forward is fantastic.” Wester then went on to talk about their relationship with developer Colossal Order. Commenting on the success of Cities: Skylines, CEO of Paradox Interactive Fredrik Wester said, “We would like to offer our deepest and heartfelt thanks to the community for their passionate support and to let them know that we are committed to supporting this wonderful game for years to come, in the same way that we have for our Crusader Kings and Europa Universalis communities. There’s much more to cover including new capturable islands in space and Mark’s plan to undersell competing gold sellers and account levelers to cut out any chance of outside sources competing in the game.Cities: Skylines sells more within 24 hours than any previous game in the Paradox catalogue! STOCKHOLM – Ma– Paradox Interactive and Colossal Order, currently gaming’s proudest parents, have today revealed that Cities: Skylines, the critically and commercially acclaimed city simulation game for PC, Mac and Linux, has sold an incredible 250,000 copies, including pre-orders, in its first 24 hours on sale, shattering sales records for every previous game in the Paradox catalogue released within the same period of time. ![]() Though it’s not unlikely that said limits can be stretched in the new credit shop. ![]() “Fight, kill, stop, please, you, and stealth” will be limited in use for balance sake of course. Recognizing that there was simply no way to meet the high expectations of backers, Camelot Unchained has announced that the pen will be mightier than the sword with their reveal of MUDUI (Massively Unifying Direct User Interface)! Now the limitations of your crafting or combat prowess are literally your imagination, as you race your foes to type in the ultimate attack combination before they can pwn you. MMORPG Mechanics Disregarded for MUD Combat Those who refer a friend to spend can also rest assured that they’ll be cut in on a percentage of proceeds from said transactions. You can be sure to purchase all super hero racial boons, weapon and armor buffs, instant heal pots, and more with a quick punch in of your card number. Camelot Unchained will be taking credit cards only. No Cash Shop ConfirmedWhile on the note of monetization, the concerns of a cash shop have at last been buried. Future players and less generous backers will subsequently be labeled by non-option LOSER titles to ensure no confusion in the Pay-to-Win stance. Luckily reason has won out, allowing founders to ensure their permanent win status by offering those who contribute over $5,000 a sub title of WINNER. Mark Jacobs has addressed the recent concerns by Founders of CSE’s stance on pay to win. ![]() Obviously necessary for proper testing purposes. ![]() This amazing class is sure to draw a large number of the playerbase to it, so initial population will be limited by a special Builders pack to ensure plenty of prey for these characters. They’re also being limited to robed armor to avoid detection from the creepy crawlies living within the veil that they must walk through while in stealth. These classes will feature powerful initial strike attacks and plenty of crowd control ideal for making 1 on 1 encounters completely one sided. Stealth classes are promised no movement penalties until they come within close contact with an enemy, at which time they automatically slow down to allow them to get the perfect drop on their opponent. Hotly debated, stealth has finally been confirmed as a function in the game. A surprise Backer newsletter today for CityState Entertainment’s crowdfunded Realm V Realm Sandbox MMORPG, Camelot Unchained, dropped some pretty big bombs on the community today.
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